name		SkyHawk
health		100
speed		10
type		none#player
shadow		0
#diesound	data/sounds/die1.wav
makeinv		4
nodrop		2
nopain		1
weaploss	3
facing		1
modelflag	7
death		1
height		35
#atchain	1
antigravity	100
icon		 data/chars/snake_eyes/skyhawk/icon.png
animationscript	 data/scripts/skyhawk.c
takedamagescript data/scripts/blink.c
keyscript	 data/scripts/fly.c

palette		data/chars/snake_eyes/skyhawk/skyhawk1.png
alternatepal	data/chars/snake_eyes/skyhawk/blink.png


anim spawn
	delay	5
	offset	205 45
#sound	Data/sounds/Skyhawk.wav
	frame	data/chars/snake_eyes/skyhawk/skyhawk1.png
	delay	75
	@cmd	dasher 2 0 0
	frame	data/chars/snake_eyes/skyhawk/skyhawk1.png
	delay	5
	move	-150
	offset	55 45
	@cmd	dasher 0 0 0
	frame	data/chars/snake_eyes/skyhawk/skyhawk1.png

anim respawn
	delay	5
	offset	205 45
#sound	Data/sounds/Skyhawk.wav
	frame	data/chars/snake_eyes/skyhawk/skyhawk1.png
	delay	75
	@cmd	dasher 2 0 0
	frame	data/chars/snake_eyes/skyhawk/skyhawk1.png
	delay	5
	move	-150
	offset	55 45
	@cmd	dasher 0 0 0
	frame	data/chars/snake_eyes/skyhawk/skyhawk1.png

anim idle
	loop	1
	delay	5
	offset	55 45
	bbox	8 13 90 30
#sound	Data/sounds/Skyhawk.wav
	frame	data/chars/snake_eyes/skyhawk/skyhawk1.png
	@cmd	keyshoot "HawkBeam" 55 4 0 30
	frame	data/chars/snake_eyes/skyhawk/skyhawk1.png

anim follow1
	delay	5
	offset	55 45
	bbox	8 13 90 30
#sound	Data/sounds/Skyhawk.wav
	frame	data/chars/snake_eyes/skyhawk/skyhawk1.png
	@cmd	keyshoot "HawkBeam" 55 4 0 30
	@cmd	shooter2 "HawkMissile" 0 5 0 1 -2 0
	frame	data/chars/snake_eyes/skyhawk/skyhawk2.png
	@cmd	keyshoot "HawkBeam" 55 4 0 30
	frame	data/chars/snake_eyes/skyhawk/skyhawk2.png
	@cmd	keyshoot "HawkBeam" 55 4 0 30
	frame	data/chars/snake_eyes/skyhawk/skyhawk2.png
	@cmd	keyshoot "HawkBeam" 55 4 0 30
	frame	data/chars/snake_eyes/skyhawk/skyhawk2.png
	@cmd	beidle
	frame	data/chars/snake_eyes/skyhawk/skyhawk2.png

anim walk
	loop	1
	delay	5
	offset	55 45
	bbox	8 13 90 30
#sound	Data/sounds/Skyhawk.wav
	frame	data/chars/snake_eyes/skyhawk/skyhawk1.png
	@cmd	keyshoot "HawkBeam" 55 4 0 30
	frame	data/chars/snake_eyes/skyhawk/skyhawk1.png


anim death
	offset	55 45
	delay	1
	frame	data/chars/snake_eyes/skyhawk/skyhawk1.png
	delay	15
	@cmd	degravity 0.5
	@cmd	spawn01 "Asap" -40 15 1
	@cmd	spawn01 "Asap" 20 15 1
	@cmd	spawn01 "Asap" 0 15 1
	frame	data/chars/snake_eyes/skyhawk/skyhawk1.png
	@cmd	spawn01 "Asap" -20 15 1
	@cmd	spawn01 "Asap" 40 15 1
	frame	data/chars/snake_eyes/skyhawk/skyhawk1.png #
	@cmd	spawn01 "Asap" -40 15 1
	@cmd	spawn01 "Asap" 20 15 1
	@cmd	spawn01 "Asap" 0 15 1
	frame	data/chars/snake_eyes/skyhawk/skyhawk1.png
	@cmd	spawn01 "Asap" -20 15 1
	@cmd	spawn01 "Asap" 40 15 1
	frame	data/chars/snake_eyes/skyhawk/skyhawk1.png #
	@cmd	spawn01 "Asap" -40 15 1
	@cmd	spawn01 "Asap" 20 15 1
	@cmd	spawn01 "Asap" 0 15 1
	frame	data/chars/snake_eyes/skyhawk/skyhawk1.png
	@cmd	spawn01 "Asap" -20 15 1
	@cmd	spawn01 "Asap" 40 15 1
	frame	data/chars/snake_eyes/skyhawk/skyhawk1.png #
	@cmd	spawn01 "Asap" -40 15 1
	@cmd	spawn01 "Asap" 20 15 1
	@cmd	spawn01 "Asap" 0 15 1
	frame	data/chars/snake_eyes/skyhawk/skyhawk1.png
	@cmd	spawn01 "Asap" -20 15 1
	@cmd	spawn01 "Asap" 40 15 1
	frame	data/chars/snake_eyes/skyhawk/skyhawk1.png #


anim burn
